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Devlog
0.1.10 - Swipey swipe
August 08, 2018
by
radman
#release
Release work: BAT-81 - Add more animations In Progress: Experimental project MVR. Update: I've added in animations for using an Axe or a Pick and it gives them a much more satisfying feel! That's real...
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0.1.9 - Spinning is the key
July 20, 2018
by
radman
#release
Release work: BAT-80 - Display animation for using a key In Progress: New experimental project, MVR. Update: The second part of the animation work is now done! I've added backend support for animating...
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0.1.8 - I see movement!
July 06, 2018
by
radman
#release
Release work: BAT-79 - Display animated sprites In Progress: ... background research and experimentation Update: Animations exist!! That's it for this update but is does give the game a nicer feel. Cu...
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0.1.7 - A larger pack
June 22, 2018
by
radman
#release
Release work: BAT-17 - Level display flashes up on exit BAT-78 - Increase the size of the inventory In Progress: BAT-61 - Implement time system Update: The improvements in this build are pretty modest...
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0.1.6 - Show me the moving
June 16, 2018
by
radman
#release
Release work: BAT-69 - Make water less dangerous and annoying In Progress: BAT-61 - Implement time system Update: This release brings in the double click mechanic for movement and consequently display...
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0.1.5 - Deny but explain
June 08, 2018
by
radman
#release
Changes: BAT-70 - Navigation by mouse to undiscovered tiles is allowed BAT-75 - Multiple UI dialogs can be inapproriately present at the same time In Progress: BAT-61 - Implement time system Update: T...
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0.1.4 - Stack 'em up!
June 01, 2018
by
radman
#release
Changes: BAT-68 - Option to use an item appears twice in use popover In Progress: BAT-61 - Implement time system Update: This release sees one bug fixed, but as a collateral bonus similar items are no...
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0.1.3 - Load up and step to the beat
June 01, 2018
by
radman
#release
Changes: BAT-23 - Add a loading screen when entering a level BAT-66 - Agent image reorients based on direction of movement In Progress: BAT-61 - Implement time system Update: This release introduces t...
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0.1.2 - Fading and drowning
May 18, 2018
by
radman
Changes: BAT-57 - Destroying platform under player doesn't trigger water BAT-65 - Fade effect on title screen is no longer working In Progress: BAT-63 - Design for how to manage non player entities BA...
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0.1.1 - Minor bugfix and visualisation changes
May 12, 2018
by
radman
#release
Changes: BAT-56 - Change visualisation of gold key room BAT-58 - Using logs on a tile with a trap causes them to disappear from inventory In Progress: BAT-63 - Design for how to manage non player enti...
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0.1.0 - Early access begins!
May 10, 2018
by
radman
#release
EARLY ACCESS!! Changes: Mouse control (left-click, right-click, mousewheel) 1 playable character 1 hand crafted level (the woodland) 5 tools (axe, pick, wand etc) 7 terrain features (doors, switches,...
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