0.1.3 - Load up and step to the beat
Changes:
BAT-23 - Add a loading screen when entering a level
BAT-66 - Agent image reorients based on direction of movement
In Progress:
BAT-61 - Implement time system
Update:
This release introduces two minor improvements; A facing for the player character in the game when moving and a loading screen for getting into the level. In the background I've been working on implementation of a time system and I finished by initial investigation into GOAP as a means of adding in AI behaviour.
I also missed my Friday deadline for this release so I'm completing it today, this was delayed primarily because I ran into technical issues with the loading screen and that I hadn't prioritised starting the release associated work before Friday morning :P
Up Next:
It's another week so I have another release planned (0.1.4), this time the focus will be on making it more difficult to misclick and die from drowning and to make some minor tweaks to the in game dialogs.
As far as the background work for 0.2.0 is concerned I'll be finishing implementation of the turn system and then working to implement a basic AI agent to cohabit with the player.
Files
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Ardanteia
Become. Ascend. Triumph.
Status | In development |
Author | radman |
Genre | Role Playing |
Tags | 2D, Fantasy, Open World, Pixel Art, Roguelike |
Languages | English |
More posts
- 0.1.10 - Swipey swipeAug 08, 2018
- 0.1.9 - Spinning is the keyJul 20, 2018
- 0.1.8 - I see movement!Jul 06, 2018
- 0.1.7 - A larger packJun 22, 2018
- 0.1.6 - Show me the movingJun 16, 2018
- 0.1.5 - Deny but explainJun 08, 2018
- 0.1.4 - Stack 'em up!Jun 01, 2018
- 0.1.2 - Fading and drowningMay 18, 2018
- 0.1.1 - Minor bugfix and visualisation changesMay 12, 2018
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