​0.1.1 - Minor bugfix and visualisation changes


Changes:

BAT-56 - Change visualisation of gold key room
BAT-58 - Using logs on a tile with a trap causes them to disappear from inventory

In Progress:
BAT-63 - Design for how to manage non player entities
BAT-64 - Experiment with Goal Oriented AI

Update:

I've spent this week mainly working out how to integrate AIs into the architecture of the game and looking Goal Oriented Action Planning (GOAP) as a means of controlling AIs once I have them in place. Going along pretty nicely and I'm getting more confident that I should be able to get this done without too many tears :)

In the meantime I've fixed two minor issues that I had reported out of playtesting from 0.1.0. Need to make an obstacle more obviously associated with the tool to get through it and needed to fix the logic of consumable items disappearing when all used up.

Next:

Continue with the integration of AIs as the major driving feature for 0.2.0 and also fix more minor issues as appropriate.

Files

ardanteia-win32.zip 20 MB
Version 0.1.1 May 11, 2018

Get Ardanteia

Leave a comment

Log in with itch.io to leave a comment.